Tuesday May 9th

5/9/17 - Still Learnin’

Before I get into things…

  • Solved this kata Create a function that takes sum and difference, calculates individual ages and returns in array. If anything is less than zero, return null.

    You can solve this with algebra:

    Basically, x + y = sum and x - y = difference

    So 2x = (sum + difference)

    Here is my code for my solution:

  function getAges(sum,difference){
    var arr = [];
    var val1 = ((difference + sum) / 2);
    var val2 = val1 - difference;
    
    if ((sum < 0) || (difference < 0) || 
    (val1 < 0) || (val2 < 0))
    {
      return null;
    }
    else{
      arr.push(val1)
      arr.push(val2)
    }
    return arr;};


And this one…

  • Blah blah secret language that takes this: Input : Bye!
    and makes it look like: Output : #!eyB#

My solution in Python


def reverser(string):
    return '#' + string[::-1] + '#'
  • Yawn…When’s lunch again? :)

This one is worse…but oh well..points

  • Push word to array and return array

function addWord(array, string) {
  array.push(string);
  return array;
}

TIL

  • This is pretty neat. We made sets of vector header files that can take operations (ie plus, minus, multiply, divide). Instead of having to include them in each file, you can have a central header that contains those files, and just include that file…which contains those files (meta-meta). Neat tip!

    ge_33

I forgot to mention

  • Another benefit of doing tutorials, reading books, looking at others’ code is sometimes you find out some things aren’t necessarily the best (or maybe they are). I’ve been using ” namespace std “ globally the whole time, because I was taught to do so. And yesterday, this guy was saying it’s a big no-no, and to use it within scope instead, because it can cause issues/ confusion if something is named cout.

    eg. void cout as a function name vs cout(print) function. Yikes!

    I guess I’ll discover more of this sort of stuff as I keep going. Don’t yell at me please.

Vectors

  • Vectors are important within the game engine for positions(transformations), collisions and things like containing colour. They also have to be able to do operations, typically up to three or four columns, and to receive scalar multiplication, transpose, etc.

We called this:

  • vec2 (takes two parameters: x and y)
  • vec3 (takes three parameters: x, y and z)
  • vec4 (takes four parameters: x, y, z and w)

For each vector (contained in a struct), we need to test that we can do basic operations. So we do tests on each.

ge_24

You can also start chaining them together

ge_25

ge_26

Defining each operation and returning as a reference

ge_27

Checking vec2 division

ge_28

Vector comparison

You want to also check that you can compare vectors. This is one neat thing about Vectors vs Arrays.

ge_30

We defined equal to and not equal to. The not equal to actually references the equal to, so if the two vectors are equal, the not equal returns false. (boolean opposite)

ge_29

ge_32

Three vector

We defined one that takes three arguments

ge_35

ge_36

Four vector

And one that takes four

ge_37

Took a long time

For each value, we ended up having to define a separate header and .cpp file. I quickly learned that replace all command, because essentially we made a copy of the vec2 file and replaced it for vec3 and vec4, and amended from there.

  • It was definitely worthwhile to be really careful, because you could make
    a lot of mistakes, and that compiler will definitely let you know.

  • Also, made sure to click on new files after included in “Show all Files” and right click and “Include in Project”. It will link the newly created files.

So…

  • I’m definitely enjoying the attention to detail and taking my time on this. Definitely think by just doing this and seeing someone else’s process, it’s helping

Also

  • I’m not sure yet, but I may do a course on Mathematical modelling using Python and LaTeX, just for fun!

Hmm..

  • Arrow functions in JS
Written on May 9, 2017